Check out the way that LongCon is organised at our about page.

After registering, if you wish to run a full weekend game for Longcon, then register the game on our form here:

https://forms.gle/C9tmg45du3WbSEMS8

Guidance on being a good GM can be found here:

https://farhavens.blogspot.com/2025/11/being-good-gamemaster-at-rpg-conventions.html

Player sign up for the games will be later this year, so for now register and monitor the game submissions. Speaking of which…!

Our Seven Games for 2026!

Hag House
End of Kings
Si Todd

The City is preparing for civil war. The city militia are unwilling to divert resources to a ghost hunt of a cursed house in the shoddy heart of cheapside. Even the Witch Smellers Pursuivant won’t tough it. Not after last time. But after the incident at the nearby slaughter house earlier in the year, the local upright man, Matthew Duke, is calling for your aid.

Age rating: 18+

Safety tags and tools: Adult Themes, X-Card

End of Kings: A percentage skills system similar to CoC. Think muskets and magic. No knowledge of the period (17th century England) needed.

GM Style: Free flowing, allowing players as much room for characterisation and out of the box thinking as possible.


Stranger Times: Demi-planes and Demi-gorgons
Cypher: The Strange
Remi Fayomi

Your team was specially selected from various high-schools, after your notorious school projects about fantasy worlds and your penchant for investigating mysteries in your neighbourhoods caught the attention of The Estate, who then stalked your antics through university and upon graduation, now all grown up, you got convinced to work for The Estate. Now, your first real mission is to apply all your ambitions, knowledge, and talents to preserve our reality in these “Stranger Times” against various anomalies plaguing our world.

Age rating: U Universal child-friendly

Safety tags and tools: Player Agency

Stranger Things TV Series. Open and reactive to Player interactions.


Escape from the Terror
Swashbuckler!
Mike McCahon

It is the early 1700s. The prison-hulk Terror carries its woeful cargo to the New World, there to deliver the prisoners inside to a lifetime of hard labour and cruel treatment. A terrible misfortune has led to you being transported for life to the colonies but en route, a twist of fate offers you a slim chance at freedom and with it a way to take your vengeance on those that condemned you. Seize your opportunity, band together with your companions in misfortune and set the scales of justice straight…

Each of you has suffered a misfortune that brought you to this pass (you’ll choose from a list and we’ll tailor the specifics to your character concept). The initial part of the adventure will cover your escape, then you will band together, first for survival and then to try and avenge the wrongs that have been done to you. After that, perhaps you can build a new life far from the one that was taken from you.. who can say what fate has in store?

Swashbuckler! is a roleplaying game set in a semi-fictional past around the 17th and 18th centuries, in which players take on the characters of daring, swaggering, chandelier-swinging heroes and scoundrels, quick of blade and agile of body, where style and swordplay matter far more than the odds of success.It seeks to emulate the world of Hollywood films and classic adventure novels with daredevil escapes, desperate duels and fast-paced action, emphasising ingenuity, style and a dash of comedy over brute force and serious plot.

Age rating: 12A

Safety tags and tools: Alcohol, threat of torture (but no explicit depictions) X-Card, Lines & Veils

This game centres on fast-paced swashbuckling action by (mostly) heroic individuals and the system tries to emulate the feel of adventure novels and movies. The tone is light-hearted and while the period contains some grim stuff (you will likely encounter slavery, the Spanish Inquisiiton and other unpleasantness like government corruption and miscarriages of justice) we’ll avoid detailed descriptions and these will largely feature as perils to be avoided rather than detailed scenes.
There will be considerable amounts of combat as well as plenty of scope for cunning plans.

While this is a historical(ish) game, no special knowledge of the period is required.

The mechanics of the game are fairly simple and will be easily picked up during play.

My overall aim is to deliver a game that makes you laugh a fair bit, but also has some thrills and a sense of achievement or obstacles overcome.

In general I try for a collaborative style of story-telling and will always be happy to hear suggestions or leading questions to add depth and nuance to the game.

As far as possible, I like to avoid railroading players, and in the context of Longcon’s format I hope to be able to accommodate a fair bit of departing from the planned structure of scenarios – if you come up with an amazing plan that shortens an episode, I’m happy to roll with that, and likewise expore side-issues if they become interesting to the players.


Explorers of the Unknown!
Spectaculars
Neil Gow

A game of Super Science exploration, and incredible threats of inhuman proportions. Harkening back to the Silver Age stories of astronaut families, inventors, mad scientists, alien invasions and artifacts of unknowable science and incredible power, this game is about the wild and the wonderful, calling back to the stories and aesthetics that forged the modern comics genre. Nefarious villains and insidious aliens vs the power of Science! and of course, Family!

(We will create the game world ourselves, so no previous comics knowledge necessary although having a passing appreciate for the silliness of the old Lee and Kirby 60s Marvel stuff might help from a ‘feel’ point of view. If you’ve played Spectaculars before I’ll be playing around with the rather rigid structure, but otherwise it’ll be straight down the line).

Age rating: 12A

Is it player-led? Sort of. Expect to have to create setting detail on the fly, and narrate creatively how your powers work as they can do just about anything within your concept X-Card, Lines & Veils, Open Table.

We will be playing in a very stylised supers world, harkening back to the 1960s, so if you’re looking for grim and gritty supers, this isn’t for you. Spectaculars gives players a lot of scope to use their powers, and has very little detail on what can and cannot be done, so imagination trumps granularity of rules. The game setting is collaborative, so players will need to lean in with suggestions.

I will almost certainly be doing a pre-game online meeting to hammer out some details and do the (very quick) character generation needed for me to prep, prior to the con. This will allow us to maximise the game time we have together.

High action, high drama, TV/Movie style games. Pretty laid back really…


An Embarrassment Of Murders
Stiff Upper Lip (Fate)
Simon Beaver

The large house parties thrown by Lord and Lady Womborne at Hadlington Hall are famous, some might even say notorious, in society. A diverse collection of guests from all walks of society, or at least polite society, gather for a week of socialising, fine dining and a variety of activities and pastimes. It’s a place to see old friends and make new ones, to socialise and make connections, and to enjoy the company of athletes, explorers, scholars and other notables.

This year’s party promises to be one of the best until it is marred by a series of tragedies. This proves the catalyst for the gradual emergence of a raft of dark secrets, long-held grudges and devious plots which threaten to tear apart the cosy lives of all those present. It’s fortunate, then, that Lord Womborne has also invited a number of people with some experience of amateur sleuthing. Doubtless these dauntless detectives will be able to uncover and explain the dark web of skulduggery that threatens this once peaceful country estate.

An Embarrassment of Murders” is a homage to / spoof of the classic country house murder mystery beloved of writers like Agatha Christie and Dorothy L. Sayers.

Age rating: 15

Safety tags and tools: Safety tools and References to murder, social inequality, all the staples of Christie-style crime fiction X-Card

Cosy crime Agatha Christie, 1920s, investigative scenario, heavy on conversation, light on combat. A comfy blanket in a world of tarpaulin.


Tales of the City
a|state 2nd edition#
Dom Mooney

The community of Mire End is beset with troubles. Abandoned, poor and destitute, abused by the powers and the Trusts, its people struggle to get by. Can you bring hope to your community and help protect them from the threats that abound?

More about a|state here: https://handiwork.games/games/astate”

Age rating: 18
Safety tags and tools: Adult Themes, Player-led X-Card, Lines & Veils, Open Table

This is a Forged in the Dark game so some understanding would helpful but not essential. It would be good if you’ve looked at the information on the publisher’s website before playing but I will introduce it in the game.

Collaborative, Fan of the Characters – Player focussed, narrative-led, open


Return of the Ripper
Dungeon Crawl Classics RPG
Michael C. Davis

Fantasy/horror, urban investigation game run by author/creator Michael C. Davis.

Death stalks the streets of Spittle-Fields — an elusive killer committing horrible crimes. A century past, dread gripped the teeming slum of the Tenements. Women were savagely murdered by a shadowy figure who vanished into the fog. Then the murders stopped, but the killer was never found. Now a fresh murder awakens fears that the Ripper has returned. The party must search for answers in Spittle-Fields Market, through the narrow alleys of the Tenements, in the haunted Ten Bells, within the sinister White Chappel and down into the sewers which carry all the filth from the city above.

Age rating: 18

Safety tags and tools: Adult Themes Lines & Veils, Discussion before game/at Session Zero. Open Door.

The setting is a fantasy version of 1880s Whitechapel. No prior knowledge required but fans of Victorian East London or Ripper mythology may spot some references and Easter eggs.

No prior experience of DCC RPG required. The system is gritty zero-to-hero rather than heroic fantasy. It encourages over-the-top theatrics and leans more to a gonzo style of play but this will be adapted to the group.

I wrote this adventure as an urban sandbox. There is a mystery to solve but there is no single path to follow. The narrative will be driven by the players.

I like to let players make choices but also let the dice fall where they may. DCC RPG is somewhat forgiving (after level zero which is brutal) but character death is possible. Careless actions cost lives — but the ever-present risk of death heightens drama.

(In case of death, the urban setting makes it fairly easy for players to resume with a new character).

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